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Resident evil 3 mediakite
Resident evil 3 mediakite






The Dreamcast version, which was released later on, was based on the PC Version. The game required some 256MB of memory space and a 1 GHz processor to play. Backgrounds are otherwise still rendered as 640x480 images. FMVs were shown in an uncompressed quality at 60 FPS and without letterboxing. The Japanese developer SOURCENEXT produced a PC version in 2006 to update the game for Windows XP. Despite the improvements, reviewers such as GameSpot noted "murky" backgrounds "awful" fonts, and "blotchy and bad" cinematics in the PC version.

resident evil 3 mediakite

Both of these feature Heavy Mode (Hard) And Light Mode (Easy). This version also had an "Arrange Mode" (based on the American version difficulty) beside the "Original Mode" (Japanese difficulty). The decision to unlock The Mercenaries from the start (As opposed to "Next Game" Save) was because of the decision to enable scores to be sent to a Capcom server, where top-scores would be displayed on the game's official website. The Mercenaries - Operation: Mad Jackal is also playable by default, and runs from a separate. The game was released in November 2000.Ī number of alterations were made to the game, such as the bonus costumes being selectable at the start of the game with two new outfits for Jill.

resident evil 3 mediakite

Background renders of the game were displayed in 640x480, 16-bit High Colour.Īs Capcom at the time relied on third parties to publish games in Europe, Eidos is responsible for the European Windows 98 port.

resident evil 3 mediakite

The game itself was 250MB in size but could be played from the disc with only 20MB of save data added to the player's hard drive. A bare-minimum of 48MB of RAM was required to run the game, though 64MB preferred. Based on the box, the recommended processor power was 266 MHz, with a minimum of 200. The third-party developer, MediaKite, published the first PC port of the game in June 2000.








Resident evil 3 mediakite