loadingleo.blogg.se

Onion knight ff tactics
Onion knight ff tactics












onion knight ff tactics

Quote from: BleuVII on September 24, 2016, 05:47:22 pm I know this topic is ancient, but since I had to do the research myself, I figured I'd post my notes. Through bug testing, I've discovered that my idea does not work.

onion knight ff tactics onion knight ff tactics

The Red Mage gets useless pretty quickly, until end game when they can learn the Planar Magicks (Meltdown, Tornado, Quake (renamed Earthquake)) by being hit with them.ĭisregard this whole post. In my hack, I made a Red Mage with the MP-restoring "Refresh" and "Refreshaga" (Using Formula 54), a Lvl 2 Water/Aero/Quake attack, and a couple of abilities pulled from other classes. Then, I used the slot originally occupied by the Arithmetician to add in a new class. It makes the class much more like the Mime only great if you know how to use them. With boots equipped, that maxes out at 3/2 or 2/3. I also nerfed them so that they have Move/Jump of only 2. Now, if you want to use an Arithmetician, you ONLY get the Arithmeticks nothing else. This kind of fixes the OP nature of Arithmeticians. What *I* did is change the Onion Knight to the Arithmetician, giving it the Arithmeticks skill set. But since those are only available via Rendezvous, and you won't be playing that in a hack, it's not a serious concern. Also, the Onion Set (Sword, Armor, etc.) is affected by hard coded values. Hard coding makes it impossible to add any abilities to the Onion Knights. I know this topic is ancient, but since I had to do the research myself, I figured I'd post my notes.














Onion knight ff tactics